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Arnette: a webshop for sunglasses made for GenZ

Background

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The following project was the mandatory group project that has been assigned during the bootcamp. We have been three members to work on it, each of us working on the different project stages. The company Arnette required us to design an interactive mock up for their web shop.

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The whole project's duration was about 7 weeks.

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Main priorities

- Target: Generation Z

- Emphasis should be made on sustainability and eco friendly products

- Positive and young image

- Sun and optical product catalogue

- Editorial shoppable lookbook

- Special features

Milesstones

1. Market and competitor analysis

2. Requirement analysis

3. Ideation and low Fidelity wireframing 

4. High fidelity mockups

5. Interactive Prototyping and testing results

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Market and competitors

1. General research 

 

 

 

 

 

 

 

 

 

 

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2. UX/UI Research

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3. Best practices

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On web and app

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- big and bold pictures

- Statement fonts

- easy navigation and swipe culture

- Social media feel and look

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Usability and user flow

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- Intuitive and user friendly

- mobile friendly

- Use of logos and icons

- Clear menu overview

- Easy to access

- Simplified information

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Sustainability

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- Enmphasis on material

- Focus on recycling / up cycling

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Requirement analysis

​1. Target user research: Gen Z​

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2. Interviews

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  • Amount of participants: 5 

  • Age: 18-24 years old

  • 20-25 questions

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3. Personas

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4. Customer journey map

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1. Main features

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- Face shape scanner

- Customization

- Lookbook

- Virtual try on

- Environmental tracker

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2. Site map and user flow

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3. From sketching to low-fidelity prototyping

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1. Design system

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2. User scenario

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3. Main features 

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- Homepage

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- Customization

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- Face shape scanner

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- Virtual try-on

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- Environmental tracker

 

 

 

 

 

 

- Environmental tracker

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- Lookbook

 

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1. Interactive Prototyping

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2. Usability testing

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  • Amount participants: three

  • Age: Generation Z

  • Type: Hifi interactive prototyping

  • Tasks: navigating, ckecking out and using all functions

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Things that worked well:

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  • Check out process went flawlessly 

  • Aesthetics are pleasing to the eye

  • Easy and intuitive navigation

  • Clear product overviews

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Things that did not work so well:

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  • Too much text and information was overwhelming

  • Missing shipping information at check out

  • Sustainability should be shown more clearly

  • Issues getting to the designated pages

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Interview take aways

 

"I want to see how it looks on people like me"

 

"I only buy second hand"

 

"Companies are the problem"

 

"Ethics over material"

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Ideation and Wireframing
 

Design research based on other available ​

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High fidelity mockups
Usability testing and interactive prototyping
Challenges and pitfalls
 
  • Prioritization in terms of tasks was key and not always so easy

  • Ax a UX Designer one has lots of bias and it is important always to listen to users

  • Monitoring testing sessions without too much intervention can be tricky

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